I don't know how the hell Zen gets the detail
on those cabbages, but check that shit out. It's furiously powerful. Needless
to say, I think my cabbage joke about him has become his new favourite thing.
Glad to be of help. Now, on with the fighter!
ZenZagg: Zen is a speedy character, but not that good of an aerial fighter. He's got tons of Kung-Fu fighting style action, kicking, punching and poking his way to victory with his normal attacks. His special attacks supplement this.
B) Sonic Scream: Zen unleashes a piercing wail that sends opponents in the general area flying. If you've ever heard him in pain, you know what this attack is capable of.
Down + B) Waffle Box: Ala Pikachu, Zen summons lightning from the sky through his waffle box, spaping anyone in the way.
Forward + B) Cabbage Hurl: ZenZagg launches a cabbage projectile at his opponent. The longer this move is charged, the more damage it will deal.
Up + B) Rubber Recover: Zen tosses a huge rubber band up into the air. If it catches the edge of a platform, it will propel him upward to the edge. Any characters in the way of the rubber band take damage, but also stop it's progress.
Kitty Vertigo: Kitty is the fastest of the group, and the only aerial fighter of the punch. He hisses and spits and claws and bites and basically does kitty things.
B) Rowr Fffft: Reminiscent of the 100-hand slap from Street Fighter 2, Kitty scratches at the air rapidly in front of him as long as you keep pressing B, dealing severe damage to anyone juggled in the attack.
Down + B) Irresistible Cuteness: Kitty smiles and looks cute, much like Jigglypuff's singing attack, with the same attack. All characters near Kitty fall unconscious.
Forward + B) Quick Charge: Kitty Vertigo leaps forward and head-butts anyone in his way.
Up + B) Martian Jump: Kitty's also a martian, you know that, right? He uses his neat technological abilities to hurl himself straight up in the air, anyone in the way catches fire and plummets straight down to the ground. Deadly if done over a pit, it doubles as Kitty's recovery move.
ZenZagg: Zen is a speedy character, but not that good of an aerial fighter. He's got tons of Kung-Fu fighting style action, kicking, punching and poking his way to victory with his normal attacks. His special attacks supplement this.
B) Sonic Scream: Zen unleashes a piercing wail that sends opponents in the general area flying. If you've ever heard him in pain, you know what this attack is capable of.
Down + B) Waffle Box: Ala Pikachu, Zen summons lightning from the sky through his waffle box, spaping anyone in the way.
Forward + B) Cabbage Hurl: ZenZagg launches a cabbage projectile at his opponent. The longer this move is charged, the more damage it will deal.
Up + B) Rubber Recover: Zen tosses a huge rubber band up into the air. If it catches the edge of a platform, it will propel him upward to the edge. Any characters in the way of the rubber band take damage, but also stop it's progress.
Kitty Vertigo: Kitty is the fastest of the group, and the only aerial fighter of the punch. He hisses and spits and claws and bites and basically does kitty things.
B) Rowr Fffft: Reminiscent of the 100-hand slap from Street Fighter 2, Kitty scratches at the air rapidly in front of him as long as you keep pressing B, dealing severe damage to anyone juggled in the attack.
Down + B) Irresistible Cuteness: Kitty smiles and looks cute, much like Jigglypuff's singing attack, with the same attack. All characters near Kitty fall unconscious.
Forward + B) Quick Charge: Kitty Vertigo leaps forward and head-butts anyone in his way.
Up + B) Martian Jump: Kitty's also a martian, you know that, right? He uses his neat technological abilities to hurl himself straight up in the air, anyone in the way catches fire and plummets straight down to the ground. Deadly if done over a pit, it doubles as Kitty's recovery move.
Crossed Reality: Like the rest of the
group, CR is pretty quick, right up there with ZenZagg. He sucks ass
as an aerial fighter though, since only his Zipblade Slash is a very
good air defense move. His normal attacks fall under the style of "bitch,
don't make me stab you", which means he relies almost totally on his special
attacks to finish opponents.
B)Super Taunt: CR insults the nearest opponent's intelligence, raising that characters attack for about 30 seconds but increasing the amount of damage that that character will take. Good team move.
Down + B) Star of Pain: Much like Zen's cabbage throw, this is a chargeable projectile move that sends a large, very sharp Star of David flying into his opponent.
Forward + B) Zippo Fire!: CR uses his grandfather's lighter to set opponents afire, much like Ness's PK Fire attack.
Up + B) Zipblade Slash: Crossed Reality pulls a machete seemingly out of nowhere, and leaps up in the air slashing wildly with it. His only good air defense move, and his recovery move since it gains altitude well.
B)Super Taunt: CR insults the nearest opponent's intelligence, raising that characters attack for about 30 seconds but increasing the amount of damage that that character will take. Good team move.
Down + B) Star of Pain: Much like Zen's cabbage throw, this is a chargeable projectile move that sends a large, very sharp Star of David flying into his opponent.
Forward + B) Zippo Fire!: CR uses his grandfather's lighter to set opponents afire, much like Ness's PK Fire attack.
Up + B) Zipblade Slash: Crossed Reality pulls a machete seemingly out of nowhere, and leaps up in the air slashing wildly with it. His only good air defense move, and his recovery move since it gains altitude well.